Nvidia

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SRAMM is because it's so physically close to the logic gates that actually do the computation, the arithmetic logic units are right next to the SRAMM that they're going to pull from, the compute units that are doing the matrix multiplies can pull data from SRAMM at just mind-boggling speeds. You know, Serbis quits pabytes per second, 21 pabytes per second further away for scale engine 3. And so compare that to HBM on an Nvidia black wall is u you know 10 terabytes per second or so in that range. So once again, many orders of magnitude difference, more capacity,

And so compare that to HBM on an Nvidia black wall is u you know 10 terabytes per second or so in that range.

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